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Old Dec 04, 2006, 05:46 AM // 05:46   #1
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Default Conjure Earth- Because Everyone Loves Mother Earth

All the other elements have one- Conjure Fire, Lightning, and water. I would love to be able to conjure earth and I see no reason why I can't. Whenever I use elemental damage mod for pvp its always ebon - because most just don't have +armor vs earth. I see no reason why there is a conjure for every other element, whlie earth is left in the (apoligizing in advanced) dust.
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Old Dec 04, 2006, 05:52 AM // 05:52   #2
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you answered your own question.

Other than Geomancers, there is no +Armor VS Earth Damage available to anyone. Unless you count Mesmers' Mantra of Earth.

So giving Ebon weapons a boost, when they already naturally have a boost for that reason, would over power Earth weapons vs all other Elemental weapons.
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Old Dec 04, 2006, 06:16 AM // 06:16   #3
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Quote:
Originally Posted by Arcanis the Omnipotent
Other than Geomancers, there is no +Armor VS Earth Damage available to anyone. Unless you count Mesmers' Mantra of Earth.
There is now, it was added in Nightfall.
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Old Dec 04, 2006, 07:09 AM // 07:09   #4
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Not the point.

Yes, Rangers now have the Earth Bound Insignia. But only people who own Nightfall have access to that armor style anyway. The Core armor set does not allow for Armor Vs Earth except for Geomancer armor.

Prophecies and Factions only accounts would be at an immediate disadvantage.
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Old Dec 04, 2006, 07:14 AM // 07:14   #5
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Quote:
Originally Posted by Arcanis the Omnipotent
Prophecies and Factions only accounts would be at an immediate disadvantage.
People that don't buy the expansion are naturally at a disadvantage.
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Old Dec 04, 2006, 07:17 AM // 07:17   #6
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No, this is only true in terms of combinations of skills available.

The general rules of the game for damage and prevention of damage remain the same at the Core of the game.

Ebon weapons, other than vs Nightfall Rangers who use Earth Bound Insignias or Warriors with Shields that have a Vs Earth stat, have a unique damage boost naturally. They are the one elemental weapon which has the least chance of having its damage reduced. Adding additional damage to the weapon would be overpowering it.

If a Conjure Earth was to be created, the damage it would add would have to be significantly less than the other Conjure spells.

Last edited by Arcanis the Omnipotent; Dec 04, 2006 at 07:20 AM // 07:20..
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Old Dec 04, 2006, 07:22 AM // 07:22   #7
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Bah, it wouldn't make sense anyway. What's the effect of conjuring dirt onto your weapon?
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Old Dec 04, 2006, 07:32 AM // 07:32   #8
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Quote:
Originally Posted by Terra Xin
Bah, it wouldn't make sense anyway. What's the effect of conjuring dirt onto your weapon?
Dirt, no... jagged rocks around it, yes.

And to say that it doesn't belong in the game just because ranger armor in Prophecies and Factions can't reduce it is a weak argument. Elementalists can make foes do earth damage. Earth isn't overpowered as a damage type, just not usually the expected one going against (most things, players and enemies, use air and fire.)
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Last edited by Kha; Dec 04, 2006 at 07:42 AM // 07:42..
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Old Dec 04, 2006, 07:58 AM // 07:58   #9
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And simply saying that conjure earth is reason enough because there are conjures for the other three is also a weak argument. Did anyone look into the fact that earth magic is superior in defense than the other three attribute lines? Or how about the fact that lightning and fire are mainly offensive attribute lines?
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Old Dec 04, 2006, 08:41 AM // 08:41   #10
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And water? Water provides offensive and defensive spells. Air, also has strong defensive abilities with blinding and weakening. Would adding conjure earth suddenly turn earth magic into offensive line?
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Old Dec 04, 2006, 08:51 AM // 08:51   #11
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Quote:
Originally Posted by skillsbas8
People that don't buy the expansion are naturally at a disadvantage.
Well my astounding advice would be to, buy NightFall.

Sorted.
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Old Dec 04, 2006, 10:36 PM // 22:36   #12
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Quote:
Originally Posted by freekedoutfish
Well my astounding advice would be to, buy NightFall.

Sorted.
Umm ok. I have NF, and that still doesn't add a conjure earth.
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Old Dec 04, 2006, 10:49 PM // 22:49   #13
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Once added, everything else is balance. If such a skill would be overpowerred compared to the other elements, make it use more energy, last less, etc...

Instead of the 60 seconds, 1..17 extra damage, I would make... something like this:

Conjure Earth
E:25 C:2 R:60
Enchantment Spell. For 3...7 seconds, if you're wielding a fire weapon, your attacks ignore armor.
(Attribute: Earth)

Note: The 'ignore armor' means that any attack will deal the damage stated on the skill or the weapon description, that is, not like the target having 0 armor vs Earth, but having 60.
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Old Dec 04, 2006, 11:44 PM // 23:44   #14
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I'd like it.. but... too much damage >:E!
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Old Dec 04, 2006, 11:44 PM // 23:44   #15
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I'd like it.. but... too much damage >:E!
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Old Dec 05, 2006, 12:51 AM // 00:51   #16
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You people seriously take everything into an "if this gets added it will be the only skill used" perspective.

Seriously. how many people are going to give up all other weapon mods for an Ebon mod just so they can use Conjure Earth? I sure as hell wouldn't. MAYBE as an Ele, I would have that on my bar along with wards / other defenses...just so I could have some damage output.

As a Dervish, D/E with that and Ebon Dust Aura would be nice, which is the only place I see it affecting power at all.

You won't see many other classes running around as X/E just for that, when they could be giving up some important skills from other classes (self heals from monks, mobility from assassins / rangers, control from mesmers, etc...)

It's a good idea because yes, it does make sense.

Afterall, there ARE 4 prominent elements in most literature. Eart, Fire, Wind, and Water. Why negate one and give love to the others?
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Old Dec 05, 2006, 01:04 AM // 01:04   #17
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Quote:
Originally Posted by Terra Xin
Bah, it wouldn't make sense anyway. What's the effect of conjuring dirt onto your weapon?
if you throw a rock at someone, it hurts. add metal in under it, u get blunt plus whatever your weapon deals... i think i guess
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Old Dec 05, 2006, 01:08 AM // 01:08   #18
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I've actually been wondering this too. The fact that they have a water line for the conjure spells makes me think the earth should be added as well. IMO Water and Earth are similar, both have strong defensive and offensive spells. I'd like to see it somewhere in the next chapter.

@ Arcanist - As for "Conjure Earth being super overpowered" thats nonsense, I personally know, or ever seen anyone equipped with All frostbound armor to protect against water damage, want to know why? because there are more important things a ranger can wear (energy addtion for instance) than protection to a specific element. Anyways, Stone Daggers would demolish a ranger faster than any conjure spell.

However i do agree that the spell shouldnt be too powerful, seeing that W/E thumpers might have too much fun if its like "possible chance of knockdown".
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Old Dec 05, 2006, 01:38 AM // 01:38   #19
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I dont see where it would change that much. Some are arguing over powered but how so? a mes second would combat it as mentioned before.

~the dirty rat~
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Old Dec 05, 2006, 02:01 AM // 02:01   #20
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This skill might have been good as a Nightfall skill, seeing how they also added anti-earth ranger armour with Nightfall.

Saying that Conjure Earth would overpower people with only Prophecies and Factions, is like saying that PvP is unfair because you need all the campaigns...
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